Radiolight is finally here, and it’s already making waves in the world of story-driven adventure games. Developed by Czech solo creator Krystof Knesl and published by Iceberg Interactive, this haunting narrative experience blends the moody atmosphere of Firewatch with an unsettling supernatural twist.
A dark story beneath the static

Set in 1985, within the fog-shrouded woods of the fictional Ashwood Creek National Park, Radiolight follows Ethan, a police officer investigating the disappearance of a teenage boy named Elliot Laire and a missing park ranger. What begins as a quiet night quickly spirals into a chilling mystery as Ethan’s only companion becomes a radio, a device that tunes into ghostly signals, voices, and otherworldly static that may guide him… or lead him deeper into danger.
The game’s slow-burn pacing, emotional depth, and strong environmental storytelling create a deeply atmospheric experience, inviting players to listen closely and piece together clues through both sound and silence.
Developer’s vision
“When I started Radiolight, I had a single image stuck in my head, a lone cop in a field at night, holding a radio, hearing something he shouldn’t. I built the whole game around that feeling,” says Krystof Knesl, the game’s creator. “I wanted to make something that draws you in with questions, has you listen in to the static, and uncovers the supernatural.”
Key features

- An edge-of-your-seat mystery: Unravel dark secrets that blur the line between reality and the unknown.
- Captivating characters: Uncover intertwined stories of those lost in Ashwood Creek — and your own.
- Stylised timeless graphics: Step back into the 1980s with nostalgic visuals and haunting scenery.
- A beautiful national park to explore: Each trail and shadow hides a clue… or a threat.
- Listen closely: Your radio and walkie-talkie are your lifelines — trust no one.
Why Radiolight stands out

What truly sets Radiolight apart is its ability to make silence feel alive. Every flicker of light, every faint rustle in the trees, and every burst of radio static becomes part of the storytelling. As players explore Ashwood Creek’s moonlit trails, the game builds tension not through jump scares but through atmosphere, a creeping unease that grows with each new frequency discovered. It’s a haunting blend of nostalgia and dread, capturing the feeling of being completely alone in a world that’s quietly watching you back.
With its 1980s setting, analogue technology, and psychological storytelling, Radiolight evokes the golden age of mystery thrillers while embracing modern emotional depth. Fans of Firewatch, Alan Wake, and The Vanishing of Ethan Carter will find themselves right at home, but uncomfortably so.
Available now
Radiolight is out now on Steam and GOG, launching with a 10% discount. Step into the eerie woods, tune your radio, and uncover what lurks beneath the static.
For fans of Silent Hill and beyond
For players who grew up haunted by the fog-laden streets of Silent Hill, Radiolight feels like a long-awaited return to form. It channels that same sense of lonely dread — the feeling that something unseen is whispering just beyond the static,but grounds it in a deeply human story about loss, guilt, and redemption. Instead of relying on cheap shocks, it builds terror through sound, atmosphere, and emotional realism, making every step through Ashwood Creek both beautiful and unsettling.
Much like Silent Hill 2, Radiolight thrives on psychological storytelling. The radio isn’t just a mechanic; it’s a metaphor for how we tune into the echoes of our past, hoping to find clarity but often discovering pain.
Fans drawn to this kind of narrative tension will also find familiar emotional depth in novels such as Sacred Valley: Betrayal, a haunting literary experience of confronting inner demons, and S.S. Fitzgerald’s Sinner’s Pass, where guilt, faith, and obsession collide. Together, they create a shared language of atmospheric horror, one that doesn’t just scare, but stays with you long after the final signal fades.