Embark on a journey through captivating realms with Modiphius RoundUp 176, a treasure trove of tabletop wonders! 🎲✨ Step onto the sands of Arrakis in “DUNE: Desert Planet,” where political intrigue and deadly Fremen encounters await.
Settle into the irradiated beauty of Fallout’s post-apocalyptic landscape with the “Settler’s Guide Book,” offering new origins, companions, and the art of building settlements. In the latest expansion for “The Lord of the Rings Roleplaying,” the ruins of Eriador come alive, brimming with adventure for 5E enthusiasts. And for fans of “The One Ring,” “Tales from the Lone-lands” beckons, promising six tales of ancient evils and the heroes who dare to defy them.
Plus, delve into the tactical challenges of Star Trek in “Briefs: Cold War” and join the enigmatic world of “Cohors Cthulhu” with our Kickstarter late pledges. Explore these exciting releases and more, as we unravel the boundless realms of imagination in this edition of Modiphius RoundUp! 🌌📜
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Modiphius RoundUp 176 Press Release
DUNE: DESERT PLANET – ADVENTURE COMPENDIUM 1
Politic over dinner with House Atreides. Encounter the deadly Fremen in the harsh desert. Make deals with ruthless underworld figures to make secret spice deals. The desert planet is waiting for you. Do you have the skills and the wits to survive?
This adventure compendium collects some of the most popular digital release adventures and collates them into a new Arrakis campaign. It also includes new detail on the city of Arrakeen with a wealth of new locations and characters, expanding on the information found in Sand and Dust.
- Expanded detail on the city of Arrakeen, its people and places, for use in further adventures. Each location offers a wealth of potential encounters with statistics for the major characters.
- Three all new adventures designed to introduce Arrakis to your group and begin your campaign: Heat and Dust, Blood in the Water, and A Storm of Blades.
- Four full adventures collected in print for the first time: Shaitain’s Bargain, Coriolis Storm, Time is a Narrow Door, and Desert Flower.
Each adventure can be played as a standalone scenario, but guidance is included on how to collate them all into a single campaign.
FALLOUT: SETTLER’S GUIDE BOOK
How long have you been wandering the wastes now? Ever thought of settling down? Build a little place to rest your haunches. Pet your dog. Build a few death-dealing robot friends.
You know, a place you can call home.
Fallout: The Roleplaying Game Settler’s Guide Book is available now in PDF on the Modiphius webstore. The latest supplement for Fallout 2d20 offers a smorgasbord of new options, ranging from new companions and origins to rules for building your own settlements!
- Create new characters from brand new origins, including the Commonwealth Minutemen, New California Republic, Robobrains, and more!
- Build your own settlements and manage your settlers! Build housing, shore up defences and grow a thriving community.
- Make friends with trusty companions: new dog breeds, robots and even faithful human and mutant allies.
- Build your own automatrons! Mix and match robot parts to make unique mechanical companions!
- Expand your armoury with even more small guns, big guns, energy weapons and additional delicious perks!
- Learn more about the wasteland’s factions and meet a host of new wastelanders from both the East and West coasts!
THE LORD OF THE RINGS ROLEPLAYING – RUINS OF ERIADOR
New from Free League comes the latest expansion for The Lord of the Rings Roleplaying game for 5E.
In the westlands of Eriador, between the Misty Mountains and the Mountains of Lune, the Hobbits found both Men and Elves. Indeed, a remnant still dwelt there of the Dúnedain, the kings of Men that came over the Sea out of Westernesse; but they were dwindling fast and the lands of their North Kingdom were falling far and wide into waste.
Eriador, the lone-lands described in The Lord of the Rings™, comes alive as never before in this supplement for The Lord of the Rings™ Roleplaying, the 5E adaptation of the The One Ring™ tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.
- Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.
- Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole, including the description of many looming threats, Loremaster characters and their agendas.
- Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core volume. These locations depict both ‘historical’ sites mentioned in The Lord of the Rings™ or The Hobbit™, and others that have been created specifically for the game.
THE LORD OF THE RINGS ROLEPLAYING – TALES FROM ERIADOR
New from Free League comes the latest adventure compendium for The Lord of the Rings Roleplaying game for 5E.
Now they had gone on far into the Lone-lands, where there were no people left, no inns, and the roads grew steadily worse. Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people.
Tales From Eriador is a beautifully illustrated hardback compendium containing six adventures for he Lord of the Rings™ Roleplaying, the 5E adaptation of the The One Ring™ tabletop roleplaying game based on the works of J.R.R. Tolkien. All set in the lone-lands of north-western Middle-earth, the adventures can be played individually, or as part of a larger tale.
- A Troll-Hole, If Ever There Was One and Kings of Little Kingdoms are both relatively self-contained adventures, but still hint at a growing danger.
- Messing About In Boats involves directly one member of the Company, in an unexpected way!
- Not To Strike Without Need and Wonder of the Northern World follow the slow infiltration of spies of the Enemy.
- Finally, The Quest of Amon Guruthos challenges the heroes to battle an ancient evil.
THE ONE RING – TALES FROM THE LONE-LANDS
New from Free League comes the latest supplement for The One Ring roleplaying game.
Now they had gone on far into the Lone-lands, where there were no people left, no inns, and the roads grew steadily worse. Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people.
Tales From the Lone-lands contains six adventures for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. All set in the lone-lands of north-western Middle-earth around the year 2965 of the Third Age, the adventures can be played individually, or as part of a larger tale.
Ancient evils wake as the Dark Lord stretches forth his hand. Over the course of these adventures, the heroes may thwart the spies and stratagems of the Enemy, explore long-lost wonders of the north, and travel far from hearth and home. Preserve the spark of hope, and one day these empty, wounded lands shall be healed! Fail, and all will be destroyed…
STAR TREK ADVENTURES – BRIEFS: COLD WAR
“In space, all warriors are cold warriors.” – General Chang
The late 23rd century was a dynamic period when bold Starfleet captains and crews waged a cold war with the Klingon Empire and other polities across the Alpha and Beta Quadrants while also conducting Federation business across the known Galaxy. Ships and crews were often pushed to their limits while attempting any number of missions, from exploring new worlds, encountering new civilizations, or endeavoring to avoid sparking off a war.
This packet presents ten detailed mission briefs focused on situations late 23rd century Starfleet crews might become involved in. Feel free to modify them for use in your Star Trek Adventures campaigns set during the later period of the original series era (approximately 2270-2300) or any other era of play with minor modifications. Each mission brief is designed to stand alone, though they could easily be strung together into a story arc or added to an existing campaign.
COHORS CTHULHU ROLEPLAYING GAME
Our Cohors Cthulhu 2d20 RPG Kickstarter was a huge success, but if you missed the end of that campaign, now’s your chance to get in on those Kickstarter prices before some of the products come to retail. We’ve just added three late pledges on our webstores so you can use Paypal, Amazon, Apple Pay, or a different card. You’ll be invited to the Pledge Manager within 14 days where you can change your pledge if you like so you’re not tied to these three pledges. Pledge Manager is also where you’ll be asked for your delivery details and shipping payment nearer to fulfilment (expected May 2024).
The pledges include the rulebooks in print and PDF, fiction in print and PDF, miniatures in physical and STL versions, plus dice, GM Screen, tokens and much more! You can still check out the Kickstarter page with all the information and updates if you want a deeper dive into Cohors Cthulhu before you pledge.
HOMEWORLD: FLEET COMMAND
The epic battle between the Kushan and Taiidan will soon be yours to control! Homeworld: Fleet Command, based on Gearbox’s award-winning video game series, is now available for pre-order! Webstore pre-orders are expected to ship in December after the original Kickstarter backers have had their pledges fulfilled.
The product line includes the core game box, the campaign expansion, Kushan and Taiidan fleet box sets, and several bundles in order to provide players with the definitive Homeworld tabletop experience.
Check out all the product pre-orders now!
Conclusion: Unveiling Worlds, Crafting Stories
As we conclude this odyssey through Modiphius RoundUp 176, we find ourselves surrounded by worlds waiting to be discovered and tales eager to be woven. The vast expanse of Arrakis in “DUNE: Desert Planet” invites political maneuvering and encounters with the enigmatic Fremen. Fallout’s irradiated wasteland, detailed in the “Settler’s Guide Book,” calls for settlement building and forging new origins.
The ruins of Eriador, explored in the latest “Lord of the Rings Roleplaying” expansion, offer a crucible for adventure, while “Tales from the Lone-lands” in “The One Ring” beckon with ancient evils and heroism. Star Trek’s “Briefs: Cold War” provides missions rife with diplomatic intricacies and potential conflicts.
In the realm of horror and mystery, “Cohors Cthulhu” emerges, promising a dark, gripping narrative. As we bid adieu to this roundup, let’s embrace the countless adventures awaiting us, where imagination knows no bounds. Until the next journey begins, happy adventuring! 🚀📚
Finally, if you enjoy fantasy, be sure to check out our latest fantasy novel, The Ice Queen by Elena van Peborgh. You’ll find werewolves, vampires, romance, and so much more!