Dune: Awakening has officially arrived on consoles, accompanied by a major update introducing full single-player gameplay, extensive customisation and the new Filmic Archive DLC.
The sands of Arrakis have opened to a much wider audience. Funcom has officially launched Dune: Awakening on PlayStation 5 and Xbox consoles today, 22 September 2026, bringing its open-world survival interpretation of the legendary science-fiction universe to console players.
The console release arrives alongside one of the biggest updates to Dune: Awakening since its original PC launch. PC players benefit too, with the latest version introducing a complete single-player experience, additional story content, extensive gameplay customisation and numerous improvements accumulated over the past year.
For players who have been waiting for an opportunity to explore Arrakis without the multiplayer focus, this could be the update they have been waiting for.
Arrakis Comes to PlayStation and Xbox

Console players can now experience Dune: Awakening on PlayStation 5 and Xbox, while the game is also available through Xbox Game Pass.
Xbox Play Anywhere support means progression can carry across compatible Xbox platforms, including Xbox consoles, the Windows Store, Xbox Cloud Gaming and supported handheld devices.
Full cross-play between platforms isn’t available at launch, but Funcom has confirmed that the feature is planned for post-launch.
The console edition also benefits from the substantial amount of development that has taken place since the PC version originally launched. Rather than receiving the game as it existed at its original release, console players are stepping onto Arrakis with more than a year’s worth of additions and improvements already incorporated.
Full Single-Player Mode Changes the Experience
Perhaps the biggest addition is a feature that players have been requesting for some time: a complete single-player mode.
Players can now experience the entire game solo, including Arrakis, its storyline, challenges and progression systems. Single-player characters remain separate from multiplayer characters, allowing Funcom to adapt several systems specifically for solo play.
There are three difficulty presets, while players who want greater control can customise individual settings themselves.
Options include adjustments to experience gain, harvesting rates, item durability, building limits, sandstorms, death penalties and other survival mechanics. Players therefore have significantly more control over how demanding—or relaxed—their journey across Arrakis becomes.
Some multiplayer-dependent systems have also been modified for solo play. The Landsraad, for example, simulates the involvement of other factions so that its competition can continue without other human players.
More Story and a Reworked Endgame

The update also completes Book One of the game’s cinematic storyline.
The arrival of The Great Convention Part III brings the final chapter, allowing players to experience the complete Book One narrative from beginning to end.
Funcom has also rebuilt significant parts of the endgame. The Landsraad now revolves around missions covering areas such as combat, crafting, gathering, exploration and sabotage, while players can progress through faction ranks associated with House Atreides or House Harkonnen.
PvP is also entirely optional. Players who prefer cooperative or solo PvE gameplay can experience the game without being forced into player-versus-player encounters.
The Deep Desert now offers separate PvE and PvP experiences, although those willing to accept the additional dangers of PvP can receive greater rewards.
Among the other major additions and improvements are:
- New locations and Imperial Testing Stations to explore
- New weapons, equipment and progression systems
- Improved melee combat and general action gameplay
- Base and vehicle recovery improvements
- Reduced penalties surrounding death and lost equipment
- Improved performance and optimisation
- Augmentations and Specialisations for character progression
- Expanded PvE options throughout the game
The result is a considerably different Dune: Awakening from the version PC players first encountered in 2025.
Filmic Archive Brings the Movies to Arrakis
Players looking for even more Dune can also purchase the new Filmic Archive DLC, available across platforms for $9.99.
The DLC draws directly from the visual identity of Denis Villeneuve’s Dune: Part One and Dune: Part Two, allowing players to incorporate familiar movie-inspired equipment and architecture into their characters and bases.
Items include the Caladan Stormcoat associated with Duke Leto and Paul Atreides, the Aegis of an Unwalked Path armour inspired by Paul’s visions, additional armour sets, weapons and emotes.
Builders receive a particularly substantial addition in the form of 73 Sardaukar building pieces alongside 17 matching decorations.
The DLC is optional and primarily expands the cosmetic and building possibilities available to players who want their version of Arrakis to resemble the recent films more closely.
More Dune: Awakening Content Is Coming
Funcom isn’t finished expanding Arrakis.
The developer has already revealed the Polar Cap, a free update planned for later in 2026. It will introduce an icy biome with its own survival mechanics, resources, craftable items, loot and standalone storyline—a dramatic contrast to the deserts that have defined much of the game so far.
Additional film tie-in cosmetics are also planned around the arrival of the next Dune movie in December.
For now, however, 22 September represents one of the most significant milestones in the life of Dune: Awakening. Console players can finally enter Arrakis, while existing PC players have a substantial reason to return.
With full single-player gameplay, greater control over difficulty and survival systems, an expanded story, optional PvP and more content still planned, Funcom is making Dune: Awakening accessible to considerably more types of players than when the journey first began.
The sleeper has awakened—and now console players can finally answer the call.